<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rubrics on thinking (of) video games</title><link>https://www.thinkingofvideogames.com/rubrics/</link><description>Recent content in Rubrics on thinking (of) video games</description><generator>Hugo</generator><language>en-US</language><atom:link href="https://www.thinkingofvideogames.com/rubrics/index.xml" rel="self" type="application/rss+xml"/><item><title>(back to) logging</title><link>https://www.thinkingofvideogames.com/rubrics/back-to-logging/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.thinkingofvideogames.com/rubrics/back-to-logging/</guid><description>&lt;div class="post-list"&gt;
 

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 &lt;p&gt;Splatoon Raiders might be one of the tightest designed video games I’ve played this year. Everything in this game compliments each other. Your movement options, the enemies’ attack…&lt;/p&gt;
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&lt;/div&gt;</description></item><item><title>(design) notes</title><link>https://www.thinkingofvideogames.com/rubrics/design-notes/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.thinkingofvideogames.com/rubrics/design-notes/</guid><description>&lt;div class="post-list"&gt;
 

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 &lt;p&gt;Taking elements from other games and building something new and unique is one of Yachtclub Games’ specialties. The biggest ones in Mina the Hollower being Link’s Awakening and…&lt;/p&gt;
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 &lt;p&gt;It’s pretty obvious from the get-go that Mina the Hollower has stuff to say about wealth inequality. I’m only a third of the way through, so I can’t say where exactly it’s going.…&lt;/p&gt;</description></item><item><title>(it's a) take</title><link>https://www.thinkingofvideogames.com/rubrics/its-a-take/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.thinkingofvideogames.com/rubrics/its-a-take/</guid><description>&lt;div class="post-list"&gt;
 

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 &lt;p&gt;On the day of writing this Anbernic has announced their new model in the lineage of GBA-style retro handhelds the RGSP. Looking at the facts there’s not much improvement over the…&lt;/p&gt;
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 &lt;a href="https://www.thinkingofvideogames.com/posts/i-cant-think-of-a-reason-why-new-gaming-hardware-will-be-worthwhile/"&gt;read more&lt;/a&gt;
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 &lt;p&gt;There is a certain joy in exploring games from the past couple of years that are neither relevant for the current GOTY discussions nor certified classics. I love it when I discover…&lt;/p&gt;</description></item><item><title>(play) report</title><link>https://www.thinkingofvideogames.com/rubrics/play-report/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.thinkingofvideogames.com/rubrics/play-report/</guid><description>&lt;p&gt;Short impressions of games I&amp;rsquo;m currently playing.&lt;/p&gt;



 


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 &lt;p&gt;I’m currently experimenting with formats for this blog that allow for me to write them semi-regularly and without them ballooning in scope. Not that I don’t enjoy writing longer…&lt;/p&gt;
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&lt;/div&gt;</description></item><item><title>TIVG</title><link>https://www.thinkingofvideogames.com/rubrics/tivg/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.thinkingofvideogames.com/rubrics/tivg/</guid><description>&lt;div class="post-list"&gt;
 

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 &lt;p&gt;Some interesting things and tidbits I recently learned about video games and the industry.
Silent Hill Creator was involved in Hotel Barcelona Keiichiro Toyama (creator of Silent…&lt;/p&gt;
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 &lt;a href="https://www.thinkingofvideogames.com/posts/things-in-video-games---vol.-1/"&gt;read more&lt;/a&gt;
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