What I've been playing this week - CW 41 2026
I’m currently experimenting with formats for this blog that allow for me to write them semi-regularly and without them ballooning in scope. Not that I don’t enjoy writing longer pieces, however I want to focus those efforts on my YouTube channel. So, the idea I want to try with this series is to write succinctly about the games I’m currently playing without going in-depth analytical on them. They’re just short thoughts on games.
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Armored Core 6: Fires of Rubicon - NG+
Normally when I beat a FromSoft game I have to digest the ending and slowly build up enthusiasm for NG+. Or more likely just start a new character, since I like the finely tuned difficulty on a fresh save. I see the appeal of revisiting everything with the character you've built, but it just wasn't tempting enough to not start a new journey. Armored Core VI is different. This is my first AC game and the tight mission-based design made the NG+ experience way more fun. Being able to ace these levels, experiment with builds and amass more gear in my garage is extremely fun. In contrast to the soulslike games you don't level up equipment or your player character. Which makes experimenting less risky and time-intensive. I also feel strongly that the overall experience feels more balanced. The enemies aren't pushovers or bullet sponges either like in the the other games on NG+. It's still way easier than the first time but this comes down to simply being more in tune with my AC and knowing the levels. Replaying the levels also makes me appreciate the variety of the missions more. With the addition of new ones popping up in NG+ and the game slowly building out its world and characters more. I know the true ending is only available in NG++ and although I feel my passion for this game not dying down I will take a little break not to burn out. All in all: I simply love Armored Core 6. I think this has a shot at being one of my top three favorite games of the studio. Which is massive praise considering the masterpieces their catalogue.
Castlevania Belmont's Curse Demo Impressions
Castlevania is one of those series that died a couple of years before I really got into gaming in ca. 2015. I knew this franchise was beloved but there was no obvious entry point. Other series like Resident Evil and Metal Gear Solid I got into in recent years, which sadly wasn’t the case for Castlevania. All of that is to say: I had no expectations. This is also mostly true for the developer, since I only played Dead Cells for half a hour at most. But I really dug my also very short time with Rogue Prince of Persia especially the movement. And the Demo couldn’t sway me in either way. I’m neither excited nor regret playing it. The most interesting stuff for me was the combat. There’s some depth to the rhythm of attacking and evading that I couldn’t fully grasp. I still appreciated that it wasn’t simple button mashing and the enemies attacks weren’t overly telegraphed for a change. The platforming is adequate so far, but only judging the feeling of the beginning of a Metroidvania is like tasting the fries without touching the burger. The only thing I didn’t really care for was the story. Which is natural since I don’t have any connection to these characters. It also didn’t help that the voiceover in the intro glitched out. The rest has a cool vibe and I’m at least interested to see how it does after release.
